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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna

Haven’t posted any updates in a while – been busy learning all about databases and authentication which I have little experience with. I’ve decided to go with Amazon’s web services for the level sharing component of the game and so far it’s looking pretty good.

Started fine-tuning the player controls by giving each shape a different set of properties. The rectangle has increased air control for getting through tricky gaps and such, and the square has lower drag to allow a sort of charge-up. Hopefully this will allow for more interesting level designs. Also added a maximum angular velocity as the player might sometimes spin out of control instead of dying to crushers as intended.

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