Getting back in the groove with a spawn animation
Getting back in the groove with a spawn animation
Made a quick breakdown of the GeccTecc™
Polishing up old gec stuff for a tutorial on the basics of procedural
animation. This one’s fully procedural with no keyframes at all!
It’s been a grind, but Preview Build 0.2.1a is now out and available to Patrons!
There is a public version planned as well, so stay tuned!
We’re going on an ADVENTURE
Approaching the final version of the last encounter so here’s another minute of suffering
A number of people asked me how I did the ledge grabbing, so I wrote up a quick tutorial for those interested, source included!